Development Log #5: Towards a new design

Introduction This week's development log will be a little less explicit than the previous ones, since a great deal of the work done this week was largely behind-the-scenes, conceptual stuff that's either spoiler-heavy, or otherwise not really worth discussing in a dedicated log. That being said, a great amount of progress was made this week - … Continue reading Development Log #5: Towards a new design

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Development Log #4 – Upgrading to GameMaker: Studio

Introduction This week's development log primarily concerns recent efforts in porting the game from GameMaker 8.1 to GameMaker: Studio, a process which has occupied most of the attention for the past several weeks. This effort was spearheaded by an associate of mine several weeks ago, who was able to successfully create a working proof of … Continue reading Development Log #4 – Upgrading to GameMaker: Studio

Development Log #3: Narrative, and themes

This is the third and final part of a three-part series discussing the state of the game at present. You can read the first part about the artistic decisions here, and the second part about gameplay design here. What's the game about? Action needs meaning, and meaning is generated through context. So this begs the … Continue reading Development Log #3: Narrative, and themes

Development Log #1: Artistic decisions

This is the first part of a three-part series discussing the state of the game at present. You can read the second part about the gameplay here, and the third part about the narrative and themes here. Introduction 'What are you doing with your game?' This is a question I have been asked a number … Continue reading Development Log #1: Artistic decisions